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ADVANCED FLASH4: Session-by-Session Notes
School of Visual Concepts www.svcseattle.com
500 Aurora Ave N, Seattle WA 98109 (206) 623-1560
Instructor: Marc Hoffman marc@dartfrogmedia.com
Assistant Instructor: Leif O'Leary
The Advanced Flash4 class is designed with the working professional Flash
designer in mind. Therefore, our pace and direction will be greatly influenced
by you, the student. Content will reflect your abilities and interests.
To allow sufficient flexibility, the syllabus as well as this Web page will
be updated regularly. Session-by-session information will be added weekly,
so please check back often.
Session #1
Items Covered in This Session:
- Introductions
- Student survey forms
- Logistics (schedule, breaks, attendance, etc.)
- Requirements & expectations
- Course topics
- Resources (see home page)
- Hands-On Exercise: Creating a Sound Toggle Switch
- Hands-On Exercise: Using Tell-Target
- Dragging instances of a movie clip onto the stage and assigning
a unique instance name to each;
- Using a different button with TellTarget action to make a specific
movie clip instance play;
- Using a frame action at the end of each movie clip timeline to
trigger the next movie clip (daisy-chaining animation). Incorporates
duplicating symbols and editing each copy.
Assignment for Next Session:
- Review and bookmark the class Web site at www.dartfrogmedia.com/svcflash.
Also have a look at the Class
Resources Page.
- Please bring a 100-megabyte ZIP disk to class next week (and all weeks
following) so you can transport your work to and from class. Make sure
the disk is formatted for the machine where you will do your non-classroom
work (our Macs will read PC-formatted disks, but your PC is unlikely
to read a Mac-formatted disk).
- Continue to practice using TellTarget to communicate among different
Flash timelines (movies and movie clips).
- See http://www.FlashBible.com/members/TellTarget
for information about using TellTarget. Be sure to have a look at
the TellTarget Chart and Tell Target Diagram linked from the page
-- they include good visual and interactive explanations of correct
TellTarget syntax.
- After reading the above article, have a look at targetPractice.html
and download targetPractice.fla (the
practice movie we used in class). Notice the movie library contains
a movie clip (MC) called "Walking Man Bubble." This MC has a nested
MC inside it which is an animation of a man walking. See if you
can figure out how to:
- Drag Walking Man Bubble to the stage and assign it an instance
name;
- Edit the instance so that the nested MC inside it also has
an instance name;
- Place two buttons on the main stage and, using a TellTarget
path (as explained in the Tell Target article above), make the
walking man Play and Stop as functions of the buttons.
- Remember to use the Dartfrogflash
mail list if you get stuck.
- Read the article Using ActionScript, at http://i-technica.com/whitestuff/actionscriptref.html.
Note that you're not expected to absorb the article entirely, but the
more exposure you have to ActionScript the sooner you'll become comfortable
with it.
Resources:
- Familiarize yourself with the Class Resources
Page. It contains a number of helpful resources and will also be
used to archive the week-by-week resources referenced in these session
synopses.
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Session #2
Items Covered in This Session:
- Hands-On Exercise: work with Boxes01c.fla
- Making the boxes loop when they play.
- Coding a Stop button to stop an array of movie clips.
- Using an ActionScript conditional loop (LoopWhile) to apply the
same Stop action to an array of movie clips
- Using the Random() function in Action Script, program a Play button
to randomly TellTarget one of the box movie clips to play.
- Insert the same Random() action within the box movie clip symbol
to cause all boxes to randomly start each other, daisy-chain fashion.
- The code we'll use is found in targetPractice4d.fla
in the frame action in the last frame of the movie clip "box.
- Continuation of TellTarget
- Analyzing Web Streaming
- Example: Kaboodle01b.fla
- Use of Bandwidth Profiler, Streaming Graph, and Size Report
- How to calculate streaming at modem connection speeds
- See http://www.dartfrogmedia.com/wsa
for more details
Assignment for Next Session:
- TellTarget Exercise
- In a new movie, create a movie clip (MC) animation.
- Now create a second MC animation. Include the first MC as a
"child" of the second "parent" MC. Give the child MC an instance
name.
- Place the parent MC on the main timeline. Give it an instance
name and apply a motion tween to it.
- You will end up with something similar to targetPractice4d.swf.
- Create control buttons on the main timeline and apply actions
to them so that the user can control the behavior of all levels
of MC's as well as controlling the main timeline.
- Extra Credit:
- Create extra nestings of MC's
- Put buttons and/or frame actions inside lower level timelines
(nested MC's) to control higher level timelines (parent MC's
or the main timeline).
- Remember to keep all assigned work on the ZIP disk that you bring
to class; we may be making further use of the files.
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Session #3
Items Covered in This Session:
- Preloader Construction
- Hands-On Exercise: Building Preloaders into Kaboodle01b.fla
- Preloader Principles and Caveats
- When to use and not to use Preloaders
- Alternate Preloader Schemes
- Loading assets in an obscured layer
- Loading a sound silently using "Stop" for sync type
- Embedding animation in a movie clip (won't play until MC is
entirely loaded)
- Tips for Streamlining Movies
- Using Load Movie to Manage Streaming
- When and how to use Load Movie
- Hands-On Exercise: Portfolio.fla and pic1.fla through pic6.fla
- Functional example at http://www.dartfrogmedia.com/svcflash_adv/LoadMovie;or
- Download
All Files (.fla, .swf, and index.html. TOTAL SIZE: 2,867k
Zipped).
- Base movie: portfolio.fla
- Upper level movies: pic1.fla through pic6.fla
- Open portfolio.fla
- Re-open portfolio.fla
- In frame 1 of the actions layer, set variables /:pic1
through /:pic6=0 using this syntax:
Set variable "/:pic1"=0
You can set the first variable, then copy and paste that
line five more times and alter each line to refer to the
next variable (/:pic2, /:pic3, etc.). [Note: you may
copy, cut and paste within the action script window but
you may not cut and paste between Flash and a text editor
without a third-party helper program].
- Add a Stop action in next frame; otherwise the movie will
loop and constantly reset the /:pic1 (etc.) values to zero.
- Program first floating button's actions:
- Copy floating button to other five locations. Revise ActionScript
in each accordingly by setting the value of buttonvar to
2, 3, 4, 5, or 6 (the same number as the picture referenced
by the button).
Assignment for Next Session:
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Session #4
Items Covered in This Session:
- Review
of homework assignment (Load Movie exercise)
- Rollover
Effects exercise, using:
- Variables
- Drag
Movie Clip
- Duplicate
Movie Clip
- Set
Property of Movie Clip (targeted dynamically)
- Weight
Chart Generator exercise, using:
- Variables
- Tell
Target
- Set
Property
- Text
Field (for user input)
- Bitmap
Fill
- If time
allows, we will start on the homework assignment for next week.
Assignment for Next Week:
- Cascading
Menu (http://www.dartfrogmedia.com/svcflash_adv/Drop_Menu).
This tutorial guides you through making a drop-down menu. It's a good
exercise in movie clip logic and in embedding buttons within a movie
clip. Plenty of screen shots and step-by-step instructions should make
it easy to follow.
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Session #5
Items Covered in This Session:
- Review
of assignment
- Action
Script Q&A
- Troubleshooting
Flash4: Tips & Tricks
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