[prerequisites]     [objectives]      [session overviews]     [resources]


School of Visual Concepts www.svcseattle.com
500 Aurora Ave N, Seattle WA 98109   (206) 623-1560
Instructor: Marc Hoffman marc@dartfrogmedia.com
Assistant Instructor: Leif O'Leary



PREREQUISITES AND EXPECTATIONS

In order to maximize our learning time in class, it is expected that students will meet the following criteria. If you anticipate or encounter any problems with these expectations or with any aspect of the course, please contact me as soon as possible so we can try to work something out.
Marc Hoffman
mail@dartfrogmedia.com.

Prerequisites
  • Hands-On Experience with:
    • All Flash4 drawing tools
    • Shape and Motion Tweening
    • Creating and editing symbols, including graphics, buttons, and movie clips
    • Modifying symbol instances by applying color effects
    • Attaching simple actions to a Frame, such as the Stop action that stops playback at that point in the timeline
    • Attaching simple actions to a Button Instance, such as a Play action to cause playback to resume after being stopped ·
    • Use of the Publish tool to create a Shockwave Flash movie (.swf) and the HTML code necessary to include the movie in a Web page
  • General Understanding of:
    • Bitmaps and vectors; how they differ in nature and usage
    • Very basic HTML (Online tutorial available)
    • Basic understanding of sound: sample rate, bit rate, formats supported by Flash (Online tutorial available)
    • Comfort with Mac OS
Expectations
  • Subscribe to the class email list, Dartfrogflash, at www.egroups.com/group/dartfrogflash. For details, see the Resources Page.
  • Each student will need to bring a ZIP disk for transporting files to and from class. ZIP disk should be 100-megabytes (not 250!) and formatted for the platform on which you will be practicing (PC or Mac).
  • Plan to devote at least 2 hours of time per week for assignments and practice of skills covered in class. Flash4 is available as a free 30-day trial download from www.macromedia.com/downloads. Students who do not have access to a computer with Flash and a ZIP drive may arrange daytime and some evening hours access to two computers at School of Visual Concepts; please call the school at (206) 623-1560.
  • Weekly class assignments and any necessary files will be available on this site. See Session Overviews for week-by-week assignments, including links to resources needed for the assignments.


COURSE OBJECTIVES

At the end of this five-week course, students who have fully participated will be able to:
  1. Utilize TellTarget commands to communicate among different movie and movie clip timelines, enabling the construction of complex action and animation that is independent of the main Flash timeline;
  2. Use the Flash tools plus an understanding of Internet bandwidth to plan and remedy Flash work so that it streams smoothly for anticipated Web audiences. Flash tools include Bandwidth Profiler, Show Streaming, and Generate Report Size. Part of designing for bandwidth will also include construction of appropriate preload sequences in a Flash movie so that content has sufficient time to download before playback commences;
  3. Use Load Movie as an additional tool for managing streaming;
  4. Create cascading menus and complex buttons (for example buttons that have rollover and rollout animations);
  5. Use Action Script to construct logical behaviors, capture user input, and program motion of Flash objects;
  6. Create Flash standalone projectors and incorporate associated FS Commands into those projectors.


SESSION OVERVIEWS

Overviews of each session are posted at sessions.htm. Because our pace is determined by class progress, these overviews are frequently updated.


RESOURCES AND RECOMMENDED READING

Online resources and recommended texts are described and linked on the Class Resources Page. Resources include the class email list, class session overviews, lists of online resources, the class Web site (which you are now reading) and practice computers (described above).